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AI Insights · Timothy · July 2024

Top 5 iOS Racing Games in South America: Q2 2024 Performance

Explore the weekly trends in downloads, revenue, and active users for the top 5 iOS racing games in South America during Q2 2024, based on Sensor Tower data.

Top 5 iOS Racing Games in South America: Q2 2024 Performance

The second quarter of 2024 saw significant activity in the iOS racing game category in South America. Here’s a detailed look at the performance metrics for the top 5 racing games, based on data from Sensor Tower.

Bridge Race from SUPERSONIC STUDIOS LTD had fluctuating weekly downloads, peaking at 21.6K in early April and maintaining a relatively steady range between 17K and 21K throughout the quarter. Weekly revenue saw a notable increase towards the end of May, reaching approximately $276. Weekly active users experienced a slight decline from 51.9K at the start of April to around 44.6K by the end of June.

Race Master 3D - Car Racing by SayGames LTD showed an upward trend in weekly downloads, starting at 8.6K in early April and peaking at 22K in late May. The game’s weekly revenue peaked at $606 in late April and saw consistent performance with minor fluctuations thereafter. Active users also increased, reaching a peak of 36.5K in late May before stabilizing around 36.4K by the end of June.

Real Racing 3 from Electronic Arts displayed steady weekly revenue, with a peak of approximately $2.9K in mid-June. The game’s downloads fluctuated, starting at 11.4K in early April, peaking at 15.6K in late May, and ending at 8.4K in late June. Active users saw a significant increase, peaking at 55.7K in late May before slightly declining to 41.2K by the end of June.

Mario Kart Tour by Nintendo Co., Ltd. maintained consistent weekly revenue around the $2K mark, peaking at $2.4K in late April. Downloads showed variability, with a high of 15.7K in late April and a low of 8.3K in early June. Active users fluctuated but remained strong, peaking at 90.5K in late April and ending the quarter at 80K.

Asphalt Legends Unite from Gameloft had a notable peak in downloads at 19K in early June. Weekly revenue was consistent, with a peak of $1.9K in early June. Active users saw an increase in early June, peaking at 29.5K before settling to around 24.4K by the end of June.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024